Entertainment Interfaces Track Duisburg, 12. bis 15. September 2010

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Entertainment Interfaces

For the first time the track “Entertainment Interfaces” will take place together with the German HCI conference Mensch & Computer, the German e-learning conference DeLFI and the German Usability Professionals (UPA) track.

Within the past years the market of entertainment products has seen an overwhelming growth and has become an important part of the creative industries. This steady growth is not only based upon the changing demographics of users of interactive entertainment. One important reason is the diversification of interactive entertainment products converting more and more casual users into active consumers. The motion-sensitive controllers of the Nintendo Wii game console, the music instruments of Guitar Hero and Rock Band, and also products like Microsoft’s Natal which are currently in development offer innovative and user-friendly interfaces to attract new target groups. Computer- and videogames are not the only area the diversification changes: In the course of the growing media convergence new entertainment products evolve between the different fields of the creative industries. Interactive audio books, innovative toys and building blocks, game-based learning and serious games, virtual and augmented realities, and artistic installations and products give a first idea of the potential of this area.

The track “Entertainment Interfaces” offers researchers, developers and designers a platform to present innovative ideas in the area of interactive entertainment with a focus on interaction in games and other entertainment products and to discuss design challenges and the evaluation of entertainment interfaces. The aims of the track are to strengthen the awareness of the relevance of user-friendly and innovative interfaces for entertainment applications in the research community and in the public, to encourage the research activities and the education in this field, and to foster the knowledge transfer between researchers and developers. We like to emphasize the interdisciplinary background of the “Entertainment Interfaces” track and welcome contributions from the areas of computer science, psychology, design and engineering sciences as well as contributions from developers and designers working in the field of interactive entertainment.

In the course of the conference “Interaktive Kulturen” a doctoral consortium for all tracks will take place. It offers a platform for the presentation and discussion of ongoing and recently completed dissertation projects with other PhD candidates and domain experts.

Organizers

Important Dates / Termine

14th March 2010 (Deadline Extension)

Submission of Full Papers, System Demonstrations and Workshop Proposals

15th April 2010

Notification of Acceptance for Workshops

1st May 2010

Notification of Acceptance for Full Papers and System Demos

15th June 2010

Submission of posters; Submission of Position Papers for the Workshops

Topics of the Entertainment Interfaces track

The topics include but are not limited to:

Entertainment Interface Design

Entertainment Interface Diversification

Entertainment Technology

Entertainment Interface Evaluation

Submission

Authors can submit their contributions electronically via the conference management system. Please register as a new user first. Afterwards you can submit your contribution to the Entertainment Interfaces track. Every contribution should be submitted by only one author (preferable the first author). After the peer-review of the submissions the results will be accessable via the conference management system. The registration for the conference will also be done via this access. The different types of contribution have different requirements and restrictions regarding the the length and the level of detail of the contributions. For the publication of the contribution it is necessary that at least one of the authors takes part at the conference and presents the contribution. No charges will be paid for this. The conference fees are the same for both authors and attendees. The conference language is German and English. Therefore, contributions in English or German can be handed in and be presented.

Important note: The conference management system is only available in German language. If you have any problems with your submission, please feel free to contact us!

The publication format for the track Entertainment Interfaces is the ACM SIGCHI format.

Collaboration with the journal of Entertainment Computing

Selected English papers will be invited to a publication in one of the upcoming issues of the Journal of Entertainment Computing.

Authors submit via the Entertainment Interfaces conference tool. Reviews and the selection of the best papers will be done in the conference tool and selected papers are invited to upload the corrected version to the Elsevier system. Please note that these selected papers for the journal will not be published in the online conference proceedings. In addition, only English papers can be selected for the journal.

Types of contribution

The following types of contributions will be available for the Entertainment Interfaces Track:

Full Paper

Regular written papers (6 to 10 pages) will present research results or practical experiences and will be peer-reviewed and published in the proceedings.

Call for Demonstrations

Demonstrations can be in the form of a live demonstration of a system or tool and should be explained in a short description (up to 4 pages). The contributions will be peer-reviewed.

Posters

Posters offer the possibility to present research findings or practical examples and will be shown in interactive poster sessions. Posters offer also the possibility to present ongoing research. Next to the poster a short description (up to 4 pages) is needed. The poster contributions will be peer-reviewed.

Call for Workshops

The Entertainment Interfaces track will offer a series of workshops at the 12th of September to cover innovative topics in the area of interactive entertainment. We invite you to submit workshop proposals (up to 4 pages) to pioneer new areas of research and application.

Programm

Vollständiges Programm

Das Programm ist hier nur noch als Überblick einsehbar, für die vollständigen Informationen laden Sie bitte unser Programmheft herunter. Dieses wird bei der Anmeldung auch in gedruckter Form zur Verfügung gestellt.

German UPA Track

Die Programminformationen des German UPA Track sind außerdem weiterhin vollständig auf der Website der German UPA verfügbar.

Programmüberblick

Doctoral Consortium

In the course of the conference “Interaktive Kulturen” a doctoral consortium for all tracks will be offered. It opens a platform for presentation of ongoing and recently completed dissertation projects, for getting comments from experts of all participating disciplines, and for discussion. Thus the individual dissertation projects can be facilitated and an opportunity for exchange between doctoral candidates is offered. Future Ph. D. students can get encouragement, ideas, and orientation for their own projects.

Organisers and responsible for the selection process of the doctoral consortium are

Participation/Application

Interested participants are currently working on a dissertation project in the thematic area of the conferences “Mensch und Computer” (including interaction design, usability, CSCW), or “DeLFI” (including learning and teaching with interactive media as well as CSCL) or in the area of “Entertainment Interfaces” or have recently completed such a dissertation. Interested persons apply until 28 June 2010 with a brief abstract of their dissertation project (motivation, research questions, solution, (interim) results) with a length of maximal four pages. A template can be found at http://www.gi-ev.de/fileadmin/redaktion/2005_LNI/PDF/LNI-word-vorlage.doc, proposals can be submitted at https://www.conftool.com/interaktive-kulturen.de/.

Schedule

The doctoral consortium will be held as part of the conference “Interaktive Kulturen” on Wednesday, 15 September 2010, at the Duisburg campus of the University of Duisburg-Essen. In the course of the workshop the participants will (shortly) introduce their projects to each other. There will be time for discussion with the other participants and with domain experts from the involved disciplines.

Workshops

The Entertainment Interfaces Track will include two workshops which will be available for the participants of all Interaktive Kulturen tracks. Both workshops will take place on Sunday, 12th of September. The second workshop will be in German and therefore only a German description is available (see below).

Workshop on Using Game Design and Affective Evaluation to improve User Experience and User Research (12th Sept., Room LB 335)

Workshop Background, Theme and Goals

Video games are highly complex software products with an increasing need for formal playtesting methods from user research and academia. Gaming is becoming a popular topic for HCI research including the establishment of novel interaction and evaluation methodologies and the formal assessment of existing practices.

Employing user research methods in game development, especially combined qualitative (e.g., questionnaires, interviews) and quantitative (e.g., EEG, EMG, game metrics) methods lead to a better understanding of the relationship and interactions between players and games.

In this workshop we want to explore how game design principles can be used to improve regular desktop software and how game design principles can be tested with novel methodologies.

Most knowledge of game design has been created during years of practice and is often based on personal experience of a game designer, which commonly comes from observing individual reactions to game mechanics. However, since such game design knowledge takes years to manufacture, faster insights into complex player behavior as a reaction to game mechanics are desirable.

The goals of this workshop are to provide (1) an overview of available methods and techniques of evaluating game design and (2) to foster a productive discussion on creating guidelines for studying users with affective evaluation methodologies.

Schedule

Organising Committee

Workshop: Game Design und Game Development in der Hochschulinformatik (12. Sept., Raum LB 338)

In den letzten Jahren ist immer deutlicher zu erkennen, dass sich die Hochschul-Informatik dem Design und der Entwicklung von Digitalen Spielen öffnet und zur Vermittlung von Informatikkenntnissen einsetzt, aber auch selbst als Lehrinhalt thematisiert. Das Problem hierbei ist momentan noch eine sehr starke Unschärfe dieser Begriffe und der damit verknüpften Inhalte.

Der Workshop soll dazu beitragen, die Formalisierung von Game-Design- und Game-Development-Methoden in der Informatik voranzubringen, um notwendige Grundlagen für erfolgreiche Lehre und Forschung zu schaffen.

Die vorliegenden Beiträge geben einen beispielhaften Einblick in den derzeitigen Stand der Auseinandersetzung mit Digitalen Spielen in der Lehre. Zunächst werden die tatsächliche Spiele-Entwicklung und damit verbundene Technologien besprochen. Viktor Wendel, Stefan Göbel und Ralf Steinmetz geben Einblick in eine Lehrveranstaltung, die zur Entwicklung eines Serious Games auf Basis der Unity3D-Engine geführt hat. Ingo Köster und Florian Leckebusch berichten von Ihren Erfahrungen mit dem in vielen studentischen Projekten verwendeten XNA-Framework, mit dem sich schnell und selbstständig Spiele-Prototypen entwickeln lassen.

Zudem werden Digitale Spiele auch als Medienwerkzeuge verstanden, die über die Informatik hinaus neue Anwendungs- und Forschungsfelder generieren. Dazu präsentieren Gunther Kreuzberger und Jeffrey Wimmer ein Lehrplankonzept, das Module und Kurse zur Spiele-Entwicklung interdisziplinär organisieren möchte. Ein anschauliches Beispiel, wie sich Spiele als Tools in einer informatikfremden Disziplin einsetzen lassen, geben Hans-Ulrich Niemitz und Klaus Bastian, die mit Hilfe von World of Warcraft gesellschaftliche Prozesse untersuchten.

Gerade dieser Blick von außen auf die Verwendung von Spielen als Werkzeuge zum Umgang mit Information und die Formulierung von Anforderungen an solche Medien kann der Informatik helfen, bestehende Inhalte zu formalisieren und zu strukturieren, um die Entwicklung von Digitalen Spielen als informatische Disziplin weiter zu konturieren. Wir hoffen somit, eine spannende und ertragreiche Diskussionsgrundlage anbieten zu können und danken allen Teilnehmern für Ihre hilfreichen Beiträge.

Über die Organisatoren

Jonas Schild arbeitet seit April 2009 als wissenschaftlicher Mitarbeiter am Lehrstuhl für Medieninformatik und Entertainment Computing an der Universität Duisburg-Essen. Dort betreut er Vorlesungen und Studentenprojekte zur Spieleentwicklung. In diesem Rahmen führte er sehr erfolgreich ein modifiziertes Scrum für die Lehre von Game Development Kursen ein. Vor seiner Tätigkeit an der Universität Duisburg-Essen war er federführend an der kommerziellen Entwicklung von Colorelli beteiligt, einem kreativen Lernspiel für Kinder, das international ausgezeichnet wurde.

Timo Göttel ist seit Oktober 2006 wissenschaftlicher Mitarbeiter an der Universität Hamburg am Arbeitsbereich Angewandte und Sozialorientierte Informatik. Dort bietet er seit drei Jahren Seminare zu Games in der Gesellschaft an. Er war Veranstalter des ersten Game-Design-BSc.-Projektes der Universität Hamburg, das sehr ansehnliche Ergebnisse hervorbrachte. Besonderes Augenmerk legte er hierbei auf die Vermittlung von kreativen Prozessen in der Informatik-Lehre und untersucht dies in universitären Lehrveranstaltungen sowie in Kursen mit interkulturellen Kinder- und Jugendgruppen.

Vorträge

Ablauf

Ansprechpartner

Entertainment Interfaces Game Lounge

The Entertainment Interfaces track at the Interaktive Kulturen conference features a Game Lounge (18:00, 14th of September, Campus Duisburg) which is powered by DUEyouplay – the interdisciplinary game research group of the university – and the Learninglab GmbH. We will offer more than 12 different game computers and consoles ranging from the old C64 and Amiga computers up to the current generation of gaming consoles. You will also be able to play a 3D-racing game on a super-size 3D Full HD projection wall (1,7m × 3m), rock with some colleagues with Guitar Hero 5 drums and guitars or check out the latest motion controls. The event takes place around the rooms LF 120 and 122 in the LF  building and kicks off at 18:00.

Flyer

Conference Fees

The track is part of the “Interaktive Kulturen” (Interactive cultures) conference and will take place together with the German HCI conference “Mensch & Computer 2010”, the German e-learning conference “DeLFI 2010” and the German Usability Professionals (UPA) track. Attendees of the Entertainment Interfaces track will be able to join all other tracks at no extra cost. In addition, attendees will also be able to participate in different events of the cultural capital of Europe, the Ruhr.2010.

Conference Chair

Program Committee

Contact information of the conference organisation

University of Duisburg-Essen
Chair of Media Informatics und Entertainment Computing
Prof. Dr. Maic Masuch
Forsthausweg 2
47057 Duisburg, Germany

Office

Tel.: +49 (0) 203 379-1150
Fax: +49 (0) 203 379-3411

Organisation Committee of Interaktive Kulturen conference